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What about GUI?

Last post 01-24-2008, 7:03 AM by mt2. 3 replies.
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 01-05-2008, 12:50 AM 30246469  

What about GUI?

What about graphics for the Life? Obviously, the solution should be console application. However, GUI may be very useful for testing and debugging in development process. The GUI version may be designed as a tool appended to the solution, this tool may use the same Game of Life modules as console application (with condition compilation options). What about additional points for such appended tool? (Additional thread’s synchronization may be necessary for its good work.)
 
 01-08-2008, 8:02 AM 30246607 in reply to 30246469  

Re: What about GUI?

A GUI would be cool, but I think it might be too distracting.  Besides, we've had outcries about how reading individual characters for input has nothing to do with threading, so I can just imagine the ruckus that would be caused by supporting a GUI component. :-)

If you're interested in a GUI for the Game of Life, and a TBB solution to boot, check out  http://aeshen.typepad.com/aeshen/2007/02/the_game_of_lif.html.

--clay


"It's all very complicated and would take a scientist to explain it." -- MST3K
 
 01-10-2008, 11:45 AM 30246808 in reply to 30246607  

Re: What about GUI?

Hi Clay,

Thank you for your answer. Meanwhile I did it! i.e. I realized the GUI-tool. This was not too hard, especially in Delphi :) Thank you for cool link, but the tool I mentioned is not end user tool, like this in the link, my tool is development tool to test the game first of all, because in contrast of previous tasks it is very possible to twist the Life rules during optimization. At the same time, there are no options in the task to prove that the program corresponds to the rules exactly. And I cannot imagine how you can test different solutions from us for this correspondence.

-- Michael (mt2)

 
 01-24-2008, 7:03 AM 30247676 in reply to 30246808  

Re: What about GUI?

Attachment: GameOfLifeGUI.zip
GUI-tool.
 
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