
Update: Goo posted by Tommy is the winner of the $100 USD gift card for the most thumbs up votes from the community in the last week. Vote for your favorite game today! Make your game ideas a reality! Share your ideas with the world and be eligible to win cool prizes! Starting February 15, the 2008 Game Demo Contest will be accepting demo abstracts. Tell us about yourself and your idea for the next great game! As part of your entry, submit coding or game design tips to improve compatibility and playability on Intel® Integrated Graphics and be eligible for special judges' awards like a high-end gaming laptop. Key Contest Phases:
This is your chance to be the next generation of gaming and to create the game they all want to play – show the world YOUR game and make your game THE game! Click to enter the contest!
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Enter your best tips & tricks and win additional prizes! |
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By July 1, 2008, enter a special coding or game design tip into the contest as an entry and be eligible for special judges' prizes. These prizes include a Dell* Alienware* high-end gaming laptop (estimated value $2,000) and an Intel® Core™ 2 Extreme quad-core 45nm processor (estimated value $1,000). |
Featured Entries |
| Mini-Pod Races 2008-05-08 06:00:41 Posted By Rodrigo Brambilla | ||
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Entry Description
Mini-Pod Races is a racing game where you play with a toy-ship that flyes around near the floor. *The video is from the prototype version. | ||
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| Goo! 2008-05-03 14:30:25 Posted By Tommy Refenes | ||
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Entry Description
Goo! is an action strategy game where the player controls a giant glob of amorphous liquid. The object of the game is to consume opponents Goo to get bigger or survive. There are two game modes now, Survival Mode and Versus Mode. In Survival Mode the players Goo is constantly decaying as they fight against a constantly growing and very aggressive Paint Goo. In order to Survive, the player must constantly consume pieces of the Paint Goo to hold it off as long as possible. Paint Goos spawn in Red Green and Blue variations and when they come in contact with eachother their colors and behaviors mix. Players are awarded bonus points for consuming like colors. In Versus Mode, up to 4 players can battle against eachother to see who can dominate their opponents. In Versus Mode, when a player consumes a part of an opponent, the opponent gets smaller as the player gets bigger. Goo! uses a custom made, multi-threaded physics engine to render Goos on the screen at high speeds and high resolutions. | ||
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| K96 2008-04-06 14:30:31 Posted By Nathan Watson | ||
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Entry Description
After the War of 2084, which devistated Earth, man moved to the colonies he established on other planets in distant star systems prior to the War. Several hundred years of interstellar conflict have created mega-empires, each spanning thousands of star systems each and having populations in the trillions. Wealth and power are for the taking, but it won't be an easy task. Can you fight and deal your way to a high ranking officer commanding millions? Or perhaps you can make it big as a mercenary? There's only one way to find out - starting from the ground up and surviving long enough to learn from your mistakes. | ||
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| Codename Prime* 2008-04-22 17:42:59 Posted By Adam McKern | ||
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Entry Description
Codename ’Primes’’ levels will be outstanding, and follow in the footsteps of Call Of Duty, and Unreal Tournament 2004’s onslaught maps in many ways, with large unguided expanses, with plenty of small detail, and large-scale combat. Covering multiple zones within the same level. The player will be given the option to engage in combat with the enemy on multiple paths wherever possible, and with inventory items such as an EMP Tripod, where communications between the Dragos is disrupted, and nullified a vital strategic element is added to the fighting in the Levels. The Player will also have the ability to engage combat with weapons better suited in large out door areas, such as the Missile Revolver, while the Ion Pistol, and the Ion Stitcher are more effective at close range. City environments will be often battle worn, again drawing inspiration from World War 2 combat games, like Call of Duty, and Red Orchestra, showing fires, and crumbling buildings, even the echo of plasma storms in the atmosphere where quantum busters have destroyed whole continents. Along with the dread of urban and indoor combat, Drago will have scripting that Half-Life 2, and Doom 3 offer in such high quality. Other cities of the universe that have not been ravaged by war, will display all the power and wealth mankind has accumulated over four centuries of peace and prosperity.
Level lighting will reflect these environments intensely, with fire and plasma as the primary light sources on lost planets with some secondary lighting supplied by the remains of strip lighting. Whereas on the free planets of the universe will show-off an impressive range of artificial and even genetically engineered lighting. Levels within spacecrafts will feature insane zero-G combat where opponents, once in free fall, will have to shoot weapons, in order to create an impulse that propels them through the area. Low-G Levels will also be included on some planets of the universe, where the Player Character’s movement abilities will be accordingly. The NPCs (Non-Player-Characters) Characters that appear in the game follow the same principles as the overall concept: They have to be believable. The Player will have to deal with a lot of interesting people who all have their own agenda and interests, which might interfere with the Characters’ interests. Some of the characters might become his friends while other can develop into his deadliest enemies. This also applies to the looks of the Characters. As the Player Character will not only meet humans but also a variety of alien races, he might not always be able to really understand or get in touch with some NPCs. But this might just as well happen to the Player Character on Earth if he for example questions a jokester web head about how to circumvent protected data storage. In combat the same rules apply. The squad will of course follow commands, but not every marine is so acquainted with the idea of being a cloner that he sets his momentary life at stake just for a reckless firefight. Especially when fighting troops have acquired a specific knowledge and memories have not been updated yet it might be wiser to retreat as it is most often hard work to come back later and search for his own dead body to retrieve one’s memories. The the game will have a very unique design in order to make them believable as a natural species. They certainly have not evolved in a certain way to look as scary as possible to humans and they will not have the typical bad guy features that are found in other games. They don’t even have a head for starters. As the physical attributes of the Drago are very distinct so is their behaviour. They have nothing in common with humans and will appear literally alien to the Play | ||
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| Tactical Revolution 2008-02-29 14:38:39 Posted By Jason Tully | ||
Entry Description
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| SpacePig 2008-03-14 09:55:33 Posted By Andres Martinez | ||
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Entry Description
Fun, entertaining and relaxing cartoon style game. Control the animated Pig character around the moon, picking as much coins and diamonds as you can, but beware of the falling meteorites and spikes. Post your score in our Top 100 list and check how you are playing agains others around the globe. | ||
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| Iron Coffins 2008-03-16 13:04:19 Posted By Chad McRae | ||
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Entry Description
Welcome | ||
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| Mojave's Edge 2008-02-29 14:30:30 Posted By Mainland Gaming | ||
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Entry Description
Mainland Gaming presents Mojave's Edge - a unique, multi-player 3D gaming experience, with "play money" video poker, slots, and table games, as well as single-player "mini" arcade games such as Pachinko and Shiny (a tile matching game). | ||
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| Lights of Dream 2008-02-29 19:13:35 Posted By David Yan | ||
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Entry Description
Lights of Dream is made by Xilvan Design, it is created with a low budget and extremely shortage of members and lack of skills, but we have over come some these problem and constant improving our game. | ||
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| Atlantis Strike 2008-02-27 19:07:14 Posted By Robert woodburn | ||
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Entry Description
In 2010 the worlds oil supply is almost gone.Searching for the last drops of oil in the gulf of mexico,drillers Discover the lost city of Atlantis. | ||
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| Pixel and Vega in: Crunch Time! 2008-02-27 10:03:07 Posted By Aaron Murray | ||
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Entry Description
The situation is this: mega-developer Futuracorp's newest epic science-fiction MMO game has entered "crunch time" (the last rush of work before the game’s final deadline), and has been besieged by an influx of bugs and corrupt data, seemingly out of nowhere. As a special agent for VMC Gamelabs, your job is to regulate the flow of corrupt data — removing as much as possible, as quickly as possible, via a match-3 gameplay mechanic — so that Vega (appearing as a virtual avatar inside the game world) and Pixel (providing support on another monitor) can clean up the bugs. Do your job, and the game will ship on time, making millions of people happy. Fail, and gamers everywhere will be crushed. | ||
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| Rival Cannons: World War Golf 2008-02-28 09:53:34 Posted By Nicolai Dutka | ||
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Entry Description
Rival Cannons is an exhilarating golf game set up for only the craziest of mascots of the theme park industry to | ||
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| Melior 2008-02-19 11:32:06 Posted By Saul Maduin | ||
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Entry Description
3rd Person Hand to Hand style combat hybrid in the vain of Jedi Academy with the depth of a Tekken or Soul Calibur in a more modern engine. Modern Shaders, Shadows and Per-Pixel Lighting will be used focusing mostly on models and animation. Very simple game with very little plot. | ||
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| Faster Game support software 2008-02-18 10:09:03 Posted By David O.Ross | ||
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Entry Description
All games would run faster with spreadsort supporting their software. | ||
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| Ocean Racer 2008-02-19 06:46:40 Posted By Marius Bjørge | ||
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Entry Description
It's an ocean racing game where players can compete on a variety of ocean landscapes with a selection of different boat types. (to be continued)
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