Update: Goo posted by Tommy is the winner of the $100 USD gift card for the most thumbs up votes from the community in the last week. Vote for your favorite game today!

Make your game ideas a reality! Share your ideas with the world and be eligible to win cool prizes!

Starting February 15, the 2008 Game Demo Contest will be accepting demo abstracts. Tell us about yourself and your idea for the next great game! As part of your entry, submit coding or game design tips to improve compatibility and playability on Intel® Integrated Graphics and be eligible for special judges' awards like a high-end gaming laptop.

Key Contest Phases:

  • Community voting: In April and continuing through July 28, 2008, there will be community voting on the best abstracts, with weekly prizes of $100 USD cash gift cards awarded.
  • Upload your media: Upload screenshots and movies of your demo before July 1, 2008 to be considered for finalist voting
  • Finalist voting: During the finalist selection period from July 1st to July 25, 2008, anyone who visits the site can vote on your screenshots and movies.
  • Finalist selection: At the end of the finalist selection period, the top scoring entries will receive priority consideration for the second round of judging, which will be done by Intel and game industry judges. At this time, finalists will need to submit the actual executable of their game demo.
  • Winner selection: The grand prize and subsequent prize winners will be selected by our panel of game development experts.

This is your chance to be the next generation of gaming and to create the game they all want to play – show the world YOUR game and make your game THE game! Click to enter the contest!

 

Enter your best tips & tricks and win additional prizes!

By July 1, 2008, enter a special coding or game design tip into the contest as an entry and be eligible for special judges' prizes.  These prizes include a Dell* Alienware* high-end gaming laptop (estimated value $2,000) and an Intel® Core™ 2 Extreme quad-core 45nm processor (estimated value $1,000).

Featured Entries

Mini-Pod Races
2008-05-08 06:00:41 Posted By Rodrigo Brambilla
Entry Description

Mini-Pod Races is a racing game where you play with a toy-ship that flyes around near the floor.
This game is meant to run on mainstream PC's. Actually there is a prototype*  made in Darkbasic Pro, but the full c++ version is being developped.

*The video is from the prototype version.

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Goo!
2008-05-03 14:30:25 Posted By Tommy Refenes
Entry Description

Goo! is an action strategy game where the player controls a giant glob of amorphous liquid. The object of the game is to consume opponents Goo to get bigger or survive. There are two game modes now, Survival Mode and Versus Mode. In Survival Mode the players Goo is constantly decaying as they fight against a constantly growing and very aggressive Paint Goo. In order to Survive, the player must constantly consume pieces of the Paint Goo to hold it off as long as possible. Paint Goos spawn in Red Green and Blue variations and when they come in contact with eachother their colors and behaviors mix. Players are awarded bonus points for consuming like colors. In Versus Mode, up to 4 players can battle against eachother to see who can dominate their opponents. In Versus Mode, when a player consumes a part of an opponent, the opponent gets smaller as the player gets bigger. Goo! uses a custom made, multi-threaded physics engine to render Goos on the screen at high speeds and high resolutions.

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K96
2008-04-06 14:30:31 Posted By Nathan Watson
Entry Description

After the War of 2084, which devistated Earth, man moved to the colonies he established on other planets in distant star systems prior to the War.

Several hundred years of interstellar conflict have created mega-empires, each spanning thousands of star systems each and having populations in the trillions.

Wealth and power are for the taking, but it won't be an easy task. Can you fight and deal your way to a high ranking officer commanding millions? Or perhaps you can make it big as a mercenary? There's only one way to find out - starting from the ground up and surviving long enough to learn from your mistakes.

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Codename Prime*
2008-04-22 17:42:59 Posted By Adam McKern
Entry Description

Codename ’Primes’’ levels will be outstanding, and follow in the footsteps of Call Of Duty, and Unreal Tournament 2004’s onslaught maps in many ways, with large unguided expanses, with plenty of small detail, and large-scale combat. Covering multiple zones within the same level.

The player will be given the option to engage in combat with the enemy on multiple paths wherever possible, and with inventory items such as an EMP Tripod, where communications between the Dragos is disrupted, and nullified a vital strategic element is added to the fighting in the Levels. The Player will also have the ability to engage combat with weapons better suited in large out door areas, such as the Missile Revolver, while the Ion Pistol, and the Ion Stitcher are more effective at close range.

City environments will be often battle worn, again drawing inspiration from World War 2 combat games, like Call of Duty, and Red Orchestra, showing fires, and crumbling buildings, even the echo of plasma storms in the atmosphere where quantum busters have destroyed whole continents. Along with the dread of urban and indoor combat, Drago will have scripting that Half-Life 2, and Doom 3 offer in such high quality. Other cities of the universe that have not been ravaged by war, will display all the power and wealth mankind has accumulated over four centuries of peace and prosperity.

 

Level lighting will reflect these environments intensely, with fire and plasma as the primary light sources on lost planets with some secondary lighting supplied by the remains of strip lighting. Whereas on the free planets of the universe will show-off an impressive range of artificial and even genetically engineered lighting.

Levels within spacecrafts will feature insane zero-G combat where opponents, once in free fall, will have to shoot weapons, in order to create an impulse that propels them through the area. Low-G Levels will also be included on some planets of the universe, where the Player Character’s movement abilities will be accordingly.

The NPCs (Non-Player-Characters)
Bringing life into the game

Characters that appear in the game follow the same principles as the overall concept: They have to be believable. The Player will have to deal with a lot of interesting people who all have their own agenda and interests, which might interfere with the Characters’ interests. Some of the characters might become his friends while other can develop into his deadliest enemies. This also applies to the looks of the Characters.

As the Player Character will not only meet humans but also a variety of alien races, he might not always be able to really understand or get in touch with some NPCs. But this might just as well happen to the Player Character on Earth if he for example questions a jokester web head about how to circumvent protected data storage.

In combat the same rules apply. The squad will of course follow commands, but not every marine is so acquainted with the idea of being a cloner that he sets his momentary life at stake just for a reckless firefight. Especially when fighting troops have acquired a specific knowledge and memories have not been updated yet it might be wiser to retreat as it is most often hard work to come back later and search for his own dead body to retrieve one’s memories.

The the game will have a very unique design in order to make them believable as a natural species. They certainly have not evolved in a certain way to look as scary as possible to humans and they will not have the typical bad guy features that are found in other games. They don’t even have a head for starters.

As the physical attributes of the Drago are very distinct so is their behaviour. They have nothing in common with humans and will appear literally alien to the Play


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Tactical Revolution
2008-02-29 14:38:39 Posted By Jason Tully
Entry Description

www.tommorowland.net/

  • 3D Isometric Perspective, Turn-Based Tactical Strategic Game Mechanics
  • Shader Model 3.0, 2.0(w/Hardware Instancing Support) - DirectX 9.0 Custom Engine
    • Parallax Mapped Terrain, Real-Time Deformation for Explosion Craters
    • Realistic Ocean Water with Refraction and Reflection
    • High Performance Visibility Determination Engine
    • Normal Mapped Surfaces, Artist Driven Real-Time Glow
    • Uncanny Physics with AGEIA PhysX Support
  • 64bit (x64) and 32bit (x86) Versions will be Available
  • Dual Core / Multi Core / Multi-Processor, NUMA Aware
    • High-Performance Multithreaded Functional Design Model, Parallel Rendering, Scene, and Streaming.
    • Tangible Benefits that directly influence the overall framerate of the game.
    • Efficient usage of available processor time, each core will be utilized to the fullest extent to leverage all multithreaded benefits.
  • A blend of mind taxing turn-based tactical gameplay with the love and fun of games like Worms and Cannon Fodder
    • Movement is based on turn-based mechanics, you control various units strategically.
    • Action is based off of points per turn, with unit swappable weapons.
    • Weapons will vary between melee, ranged and ranged area of affect attacks.
      • Baseball bats with Nails
      • Machine Guns, Shotguns
      • Rocket Launchers
      • Grenades, Cluster bombs, Grenade Launchers
      • Advanced Artillery
  • Engaging Multiplayer Action and Fun, Play with Friends Online or in your living room.
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SpacePig
2008-03-14 09:55:33 Posted By Andres Martinez
Entry Description
Fun, entertaining and relaxing cartoon style game. Control the animated Pig character around the moon, picking as much coins and diamonds as you can, but beware of the falling meteorites and spikes. Post your score in our Top 100 list and check how you are playing agains others around the globe.
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Iron Coffins
2008-03-16 13:04:19 Posted By Chad McRae
Entry Description

Welcome

A loud clanging sound echoes through the concrete bunker as you walk through. Sparks to the left and right of you make your eyes squint as you concentrate on walking to the correct pen.

Finally, you reach Pen 11, and there it is, your very own U-boat. You command a German U-boat during World War 2. Your mission is to sink enemy shipping and keep your crew alive.


Unlike other submarine simulations, Iron Coffins is not limited to certain compartments. Feel free to roam about the boat, from atop the conning tower, to torpedo room to torpedo room.

Also experience a crew, that almost feels real, as each member has a different personality, background, and outlook on the war.

Play along with the storyline that takes you from late 1939, to mid-1945 as the dynamic storyline changes with your decisions.

Good luck and good hunting Captain.

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Mojave's Edge
2008-02-29 14:30:30 Posted By Mainland Gaming
Entry Description

Mainland Gaming presents Mojave's Edge - a unique, multi-player 3D gaming experience, with "play money" video poker, slots, and table games, as well as single-player "mini" arcade games such as Pachinko and Shiny (a tile matching game).

The full version of Mojave's Edge will offer eight uniquely themed hotel casino properties. For our demo, we are showing a "Medieval"-themed hotel casino property.

Mojave's Edge is implemented with multi-threading for audio and networking, to run noticeably better on Intel multi-core systems. And soon, our Pachinko game will use an additional thread to take even better advantage of Intel multi-core systems.

The profiled Graphics Settings window also allows the player to calibrate the game to run on a range of hardware, from entry-level Intel Integrated Graphics systems all the way up to the latest leading-edge graphics hardware.

Mojave's Edge is powered by C4 Engine, a comprehensive 3D game engine developed by Terathon Software.

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Lights of Dream
2008-02-29 19:13:35 Posted By David Yan
Entry Description

Lights of Dream is made by Xilvan Design, it is created with a low budget and extremely shortage of members and lack of skills, but we have over come some these problem and constant improving our game.

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Atlantis Strike
2008-02-27 19:07:14 Posted By Robert woodburn
Entry Description

In 2010 the worlds oil supply is almost gone.Searching for the last drops of oil in the gulf of mexico,drillers Discover the lost city of Atlantis.


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Pixel and Vega in: Crunch Time!
2008-02-27 10:03:07 Posted By Aaron Murray
Entry Description

The situation is this: mega-developer Futuracorp's newest epic science-fiction MMO game has entered "crunch time" (the last rush of work before the game’s final deadline), and has been besieged by an influx of bugs and corrupt data, seemingly out of nowhere.

As a special agent for VMC Gamelabs, your job is to regulate the flow of corrupt data — removing as much as possible, as quickly as possible, via a match-3 gameplay mechanic — so that Vega (appearing as a virtual avatar inside the game world) and Pixel (providing support on another monitor) can clean up the bugs.

Do your job, and the game will ship on time, making millions of people happy. Fail, and gamers everywhere will be crushed.

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Rival Cannons: World War Golf
2008-02-28 09:53:34 Posted By Nicolai Dutka
Entry Description

Rival Cannons is an exhilarating golf game set up for only the craziest of mascots of the theme park industry to
battle it out for the ownership of a theme park on the moon. With its weird antics, and pulverizing new style of a not so
ordinary game of golf, it has attracted only four participants.

Kiku – A female nurse from the Hospital Park whom never backs down from a challenge with her Syringe Cannon.

Barnacle – A sea bred pirate from the Pirate Park whose bones are just as black as his cannon balls flying out of his
Skull Cannon.

Zark – A cyborg of the Park from the Future on the Moon, the one and only returning champion who has come back to the past
to defend his park’s rightful place on the moon claiming domination with a Plasma Cannon.

Whiskey – A cowboy From the Old West Park that puts meaning to the phrase, “Bigger is always better.” With his huge Revolver
Cannon.

In this game of golf, you use their character specialized cannons and weighted cannon balls instead of regular
wimpy golf clubs and tiny balls. Depending upon the amount of powder that is put into the cannon, determines how far the
weighted balls will fly, but be wary, for the more powder you put in the less accuracy you’ll have in your shot. The weighted
balls are:

5 lb. – Used only for long drives, but use them carefully for you only get one per hole.

10 lb. – Used mainly for your medium drives.

20 lb. – Mostly used for putts on the green as you’re unable to use any other ball, however, if you ever find yourself in a
sand trap, or any other types of hazards, this ball is your only way out.

Use these balls to blast your way through vast golf courses ranging from lusciously green forests, sultry islands,
unexcavated mountain ranges, and plenty more. Each hole comes with its own exclusive style with weird obstacles and objects
to help you through those rough patches. Like Fans and Repulsers to give your ball a lift in the air when you’re in a low
hazard, and be sure the shoot for those rings scattered all over every hole to give you a chance of boosting your ball
further down the green or getting stunned with a drag. Follow the controls on the screen with the mouse or completely use
the keyboard.

After each round the scores are tallied and at the end of the 9 holes the game will end with the player that has the
lowest score the victor. Each player goes and depending where their cannon ball lands, it will switch to whomever is farthest
away from the goal ring.

If you land in the water or out of bounds, you will be penalized 1 stroke and set back on the green as close to where
your shot landed as possible as possible.


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Melior
2008-02-19 11:32:06 Posted By Saul Maduin
Entry Description

3rd Person Hand to Hand style combat hybrid in the vain of Jedi Academy with the depth of a Tekken or Soul Calibur in a more modern engine. Modern Shaders, Shadows and Per-Pixel Lighting will be used focusing mostly on models and animation. Very simple game with very little plot.


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Faster Game support software
2008-02-18 10:09:03 Posted By David O.Ross
Entry Description

All games would run faster with spreadsort supporting their software.


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Ocean Racer
2008-02-19 06:46:40 Posted By Marius Bjørge
Entry Description

It's an ocean racing game where players can compete on a variety of ocean landscapes with a selection of different boat types.

(to be continued)

 

 


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